Follow ardenb3D
Follow
Following ardenb3D
Following
Add To Collection
Collection
Comments
Devlog
Night Plight
←
Return to Night Plight
Devlog
Halfway Point: Current Goals
December 10, 2019
by
ardenb3D
So, as I have stated before, Night Plight is my senior thesis/capstone for my animation degree - I am officially at the halfway point before my final project is due, and I am very proud of the milesto...
Continue reading
Current Bugs as of 12/9
December 10, 2019
by
ardenb3D
So, as I assume happens during most games' development, I have run into an interesting variety of issues regarding general gameplay. Here are the ones I have noticed as of now; Character jump animatio...
Continue reading
Implementing Fairy Lights
December 10, 2019
by
ardenb3D
A mechanic I've wanted to implement from early on in development was the 'fairy lights.' Originally, I wanted it to be that when the player collected a variety of lights , they themselves would emit l...
Continue reading
(Not So) Fun With Physics Development
December 09, 2019
by
ardenb3D
So one of the main intended game-play components for Night Plight has always been physics based - pushing around in game objects to create a path to your objective. However, as I quickly learned as a...
Continue reading
Night Plight Beta
December 09, 2019
by
ardenb3D
PLAYER EXPERIENCE GOALS Art How does the lighting influence the game's mood? ______ The lighting's effect on the game's mood and environment changes depending on its color and intensity - cooler toned...
Continue reading
Weekly Goals #3
November 13, 2019
by
ardenb3D
So we ran into some technical difficulties last week a-la my incompetency with UV mapping (something I'm working on, as of now), so I'm focusing on a few other things to get done this week while also...
Continue reading
Weekly Goals #2
November 12, 2019
by
ardenb3D
Hello! This is my second edition of weekly devlogs - last weeks focus was on laying out UVs. In contrast, this weeks will be surrounding texturing various in-game assets and importing them into my Uni...
Continue reading
Alpha Build 2.0
November 08, 2019
by
ardenb3D
PLAYER EXPERIENCE GOALS Art How does the lighting influence the game's mood? ______ The lighting's effect on the game's mood and environment changes depending on its color and intensity - cooler toned...
Continue reading
Weekly Goals #1
October 30, 2019
by
ardenb3D
So starting this week I will be posting weekly goals and progress logs - at least one, but maybe more! As of this week my goal is to finish UV mapping all of the Maya assets I have currently created f...
Continue reading
Alpha Build
October 10, 2019
by
ardenb3D
PLAYER EXPERIENCE GOALS Art How does the lighting influence the game's mood? ______ The lighting's effect on the game's mood and environment changes depending on its color and intensity - cooler toned...
Continue reading
Pre-Whitebox
October 01, 2019
by
ardenb3D
Hello, and welcome to the second Night Plight devlog! Recently I've been getting ready to dive more heavily into the white-boxing stage. This includes a lot of me gathering assets and making sure they...
Continue reading
Concept Art
September 25, 2019
by
ardenb3D
Hello! It's Arden here, and today I will be talking you about my process for putting together the initial concept art pieces for this game, currently titled 'Night Plight.' My initial sketches were ju...
Continue reading