Current Bugs as of 12/9
Night Plight » Devlog
So, as I assume happens during most games' development, I have run into an interesting variety of issues regarding general gameplay. Here are the ones I have noticed as of now;
- Character jump animation now suddenly ends with them taking a step after landing even though it didn't before (????)
- One plant on the top shelf just straight up refuses to interact with the light sources I have.
- Despite being the same texture in the same area on basically the same mesh, the walltrims and floor are different colors.
- I cannot get the shoes to not be solid no matter how much I edit the collider settings. Box collider? Nope. Sphere? No. Mesh? Certainly not.
- This is also the same for the teddy bear on the second shelf of the book shelf.
- I STILL can't get the tutorial block to stop phasing into other objects when pushed against other meshes with colliders attached.
- Sometimes the legos just... float. And then stay floating in the air, even when you jump on them.
- The spawn animations starts off partly into the floor.
- There are still a weird variety of places where the player can't go to, even though I swear I've gone through all the colliders on the map and disabled all ones I don't want in game.
I will undoubtedly be finding some more as time goes on, and will hopefully be fixing all of the ones on this list! If anyone has any advice, feel free to let me know. I am new and afraid.
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More posts
- Halfway Point: Current GoalsDec 10, 2019
- Implementing Fairy LightsDec 10, 2019
- (Not So) Fun With Physics DevelopmentDec 09, 2019
- Night Plight BetaDec 09, 2019
- Weekly Goals #3Nov 13, 2019
- Weekly Goals #2Nov 12, 2019
- Alpha Build 2.0Nov 08, 2019
- Weekly Goals #1Oct 30, 2019
- Alpha BuildOct 10, 2019
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