Night Plight Beta
PLAYER EXPERIENCE GOALS
Art
How does the lighting influence the game's mood?
______
The lighting's effect on the game's mood and environment changes depending on its color and intensity - cooler toned and harsh light increases the sense of unease and stress whilst the warmer, softer lights guide the character and give them moments of relief.
Design
What is an essential component of the game's experience?
_________
The completion of various puzzles and successfully creating or finding the correct path to reach your goal. An underlying sense of unease is also essential.
Game play
How can I find the right balance between too simple and too complex for the in-game puzzles? ________________
Copious amounts of play-testing will be required to make sure that the puzzles are intuitive and relatively easy, whilst also requiring some level of forethought to complete. I want the game to be fun and challenging without being exasperating.
(Click below to watch a short video featuring gameplay at the game's current level of completion.)
Get Night Plight
Night Plight
More posts
- Halfway Point: Current GoalsDec 10, 2019
- Current Bugs as of 12/9Dec 10, 2019
- Implementing Fairy LightsDec 10, 2019
- (Not So) Fun With Physics DevelopmentDec 09, 2019
- Weekly Goals #3Nov 13, 2019
- Weekly Goals #2Nov 12, 2019
- Alpha Build 2.0Nov 08, 2019
- Weekly Goals #1Oct 30, 2019
- Alpha BuildOct 10, 2019
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