Alpha Build
Night Plight » Devlog
PLAYER EXPERIENCE GOALS
Art
How does the lighting influence the game's mood? ______ The lighting's effect on the game's mood and environment changes depending on its color and intensity - cooler toned and harsh light increases the sense of unease and stress whilst the warmer, softer lights guide the character and give them moments of relief. |
Design
What is an essential component of the game's experience? _________ The completion of various puzzles and successfully creating or finding the correct path to reach your goal. An underlying sense of unease is also essential. |
Game play
How can I find the right balance between too simple and too complex for the in-game puzzles? ________________ Copious amounts of play-testing will be required to make sure that the puzzles are intuitive and relatively easy to complete, whilst also requiring some level of forethought to complete. I want the game to be fun and challenging without being exasperating. |
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More posts
- Halfway Point: Current GoalsDec 10, 2019
- Current Bugs as of 12/9Dec 10, 2019
- Implementing Fairy LightsDec 10, 2019
- (Not So) Fun With Physics DevelopmentDec 09, 2019
- Night Plight BetaDec 09, 2019
- Weekly Goals #3Nov 13, 2019
- Weekly Goals #2Nov 12, 2019
- Alpha Build 2.0Nov 08, 2019
- Weekly Goals #1Oct 30, 2019
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