Pre-Whitebox
Night Plight » Devlog
Hello, and welcome to the second Night Plight devlog! Recently I've been getting ready to dive more heavily into the white-boxing stage. This includes a lot of me gathering assets and making sure they can be appropriately imported into Unity.
While I will be modeling a lot of items in-game myself, I also decided to purchase some asset packs off the Unity Asset Store to make my job a bit easier. I want my game to feel lived in and populated, so this helps me so that I can have a wider variety of detailed models within the time frame I will be working.



While I am sure I will be looking for more animations in the future, for now I I went ahead and found the necessities, such as idles, running animations, jumping animations, a spawn animation, etc. Following this, I went ahead and imported the Cain model into Unity and began retargeting the animations.

fdfd

At this time I am now working on refining the animation's fluidity and dealing with a few technical issues, such as not being able to move the model forward unless jumping.
Thank you for reading, and I will be sure to post again once I make process with white-boxing!
Get Night Plight
Night Plight
More posts
- Halfway Point: Current GoalsDec 10, 2019
- Current Bugs as of 12/9Dec 10, 2019
- Implementing Fairy LightsDec 10, 2019
- (Not So) Fun With Physics DevelopmentDec 09, 2019
- Night Plight BetaDec 09, 2019
- Weekly Goals #3Nov 13, 2019
- Weekly Goals #2Nov 12, 2019
- Alpha Build 2.0Nov 08, 2019
- Weekly Goals #1Oct 30, 2019
- Alpha BuildOct 10, 2019
Leave a comment
Log in with itch.io to leave a comment.