Weekly Goals #2
Night Plight » Devlog
Hello! This is my second edition of weekly devlogs - last weeks focus was on laying out UVs. In contrast, this weeks will be surrounding texturing various in-game assets and importing them into my Unity file, and begin working more on the high-poly version of Cain, the player model.
The high poly version had a fair amount of development - at this point, I only have the hair and wings left to model, and then I can move on to retopologizing and texturing.
The textures still need a bit more work until finish. I've run into an issue with, due to the characters size and how close they get to textures, the textures appear low quality and blurry even though they aren't. Certain assets like the floor and rug will likely need to be tilted instead.
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More posts
- Halfway Point: Current GoalsDec 10, 2019
- Current Bugs as of 12/9Dec 10, 2019
- Implementing Fairy LightsDec 10, 2019
- (Not So) Fun With Physics DevelopmentDec 09, 2019
- Night Plight BetaDec 09, 2019
- Weekly Goals #3Nov 13, 2019
- Alpha Build 2.0Nov 08, 2019
- Weekly Goals #1Oct 30, 2019
- Alpha BuildOct 10, 2019
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