Weekly Goals #2


Hello! This is my second edition of weekly devlogs - last weeks focus was on laying out UVs. In contrast, this weeks will be surrounding texturing various in-game assets and importing them into my Unity file, and begin working more on the high-poly version of Cain, the player model.

The high poly version had a fair amount of development - at this point, I only have the hair and wings left to model, and then I can move on to retopologizing and texturing.

The textures still need a bit more work until finish. I've run into an issue with, due to the characters size and how close they get to textures, the textures appear low quality and blurry even though they aren't. Certain assets like the floor and rug will likely need to be tilted instead.

Get Night Plight

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